💡ᴅʀᴀɢᴏɴ$U~Sposter @chinapubgmobilehacks Channel on Telegram

💡ᴅʀᴀɢᴏɴ$U~Sposter

@chinapubgmobilehacks


╔═════ ▓▓ ࿇ ▓▓ ════╗
中文
╚═════ ▓▓ ࿇ ▓▓ ════╝

https://t.me/setlanguage/classic-zh-cn
https://t.me/setlanguage/Ru

哈克武士Mobile(OFFICIAL) (Chinese)

Introducing 哈克武士Mobile(OFFICIAL) - the ultimate destination for all things PUBG Mobile in the Chinese language. Join us on Telegram at @chinapubgmobilehacks to stay updated on the latest news, tips, tricks, and hacks related to PUBG Mobile. Our channel is dedicated to providing daily Chinese chat updates 😘. Share our content with credit 😇 and be a part of our growing community. Join us to interact with fellow PUBG Mobile enthusiasts, share your strategies, and learn new techniques to improve your gameplay. Whether you're a beginner looking for tips or a seasoned player searching for advanced tactics, our channel has something for everyone. Don't miss out on the fun and excitement of the PUBG Mobile universe - join us on Telegram at @chinapubgmobilehacks today! For more information and to join our community, visit https://t.me/setlanguage/classic-zh-cn This channel is more than just a source of information - it's a platform for open-source collaboration and building a strong community of PUBG Mobile fans. Join us and be a part of something special.

💡ᴅʀᴀɢᴏɴ$U~Sposter

24 Jan, 14:18


If you are mobile content creator and you like to start your youtube journey then this channel is for you.

Low budget
Android device?
No money
No problem

~ @DragonSposterCn

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 23:40


When i feel like this i am immortal.

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 23:36


All in one AI in front of you.

https://huggingface.co/

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 23:35


Run AI agent in your browser.

https://github.com/browser-use/web-ui

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 23:26


Pack source

Pr

I wanna change people's lives .
Tell me what you want.

~ @CHINAPUBGMOBILEHACKS

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 10:17


Goodnight 👌👌

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 10:02


🙈🙈shotgun or what

💡ᴅʀᴀɢᴏɴ$U~Sposter

23 Jan, 09:58


😁😁❤️❤️

💡ᴅʀᴀɢᴏɴ$U~Sposter

21 Jan, 08:39


Announcement 🎯

Vanguard is a kernel-level anti-cheat
WHICH
Is integrated into the PUBG ecosystem. Enjoy 😉 with your poor hooks.

~ @CHINAPUBGMOBILEHACKS

💡ᴅʀᴀɢᴏɴ$U~Sposter

21 Jan, 08:35


#VictoryRoyal
#1 Winner winner 🏆 sAx dinner

💡ᴅʀᴀɢᴏɴ$U~Sposter

21 Jan, 08:28


#1 always
😂😂
#VictoryRoyal

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 12:28


Microsoft Office 2024 + Crack. Works on all windows 10 and 11
#crack
#pc

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 08:42


💡ᴅʀᴀɢᴏɴ$U~Sposter pinned «Valorant ~^ Fortnite ~^»

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 08:42


Valorant ~^
Fortnite ~^

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 08:37


Goodnight

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 08:35


Baap baap hota hai bsdwalo

💡ᴅʀᴀɢᴏɴ$U~Sposter

20 Jan, 08:27


😂😂❤️❤️ ye karke dekhao bsd walo

💡ᴅʀᴀɢᴏɴ$

05 Jan, 09:16


💡ᴅʀᴀɢᴏɴ$ pinned «Special team business meeting tomorrow at 12:00 AM USA time. I request you to join if you miss it then you are just losing your chance. Language: English ~»

💡ᴅʀᴀɢᴏɴ$

05 Jan, 09:16


Special team business meeting tomorrow at 12:00 AM USA time.

I request you to join if you miss it then you are just losing your chance.

Language: English ~

💡ᴅʀᴀɢᴏɴ$

04 Jan, 23:52


Channel name was changed to «💡ᴅʀᴀɢᴏɴ$»

💡ᴅʀᴀɢᴏɴ$

04 Jan, 13:46


GoodMorning🫶😁
I am going to post tutorial as soon as possible.
#Metasound output system

💡ᴅʀᴀɢᴏɴ$

03 Jan, 21:34


// Old
if (Flags & EFlags::Flag1)

// New
if ((Flags & EFlags::Flag1) != EFlags::None)

💡ᴅʀᴀɢᴏɴ$

03 Jan, 21:34


The one exception to this is the use of flags in a truth context - this is a limitation of the language. Instead, all flags enums should have an enumerator called None which is set to 0 for comparisons:

💡ᴅʀᴀɢᴏɴ$

03 Jan, 20:49


// Find first Thing whose name contains the word "Hello"
Thing* HelloThing = ArrayOfThings.FindByPredicate([](const Thing& Th){ return Th.GetName().Contains(TEXT("Hello")); });

// Sort array in reverse order of name
Algo::Sort(ArrayOfThings, [](const Thing& Lhs, const Thing& Rhs){ return Lhs.GetName() > Rhs.GetName(); });

💡ᴅʀᴀɢᴏɴ$

03 Jan, 20:48


// Old style
for (TFieldIterator<UProperty> PropertyIt(InStruct, EFieldIteratorFlags::IncludeSuper); PropertyIt; ++PropertyIt)
{
UProperty* Property = *PropertyIt;
UE_LOG(LogCategory, Log, TEXT("Property name: %s"), *Property->GetName());
}

// New style
for (UProperty* Property : TFieldRange<UProperty>(InStruct, EFieldIteratorFlags::IncludeSuper))
{
UE_LOG(LogCategory, Log, TEXT("Property name: %s"), *Property->GetName());
}

💡ᴅʀᴀɢᴏɴ$

03 Jan, 20:45


/ The interface for drinkable objects. */
class IDrinkable
{
public:
/

* Called when a player drinks this object.
* @param OutFocusMultiplier - Upon return, will contain a multiplier to apply to the drinker's focus.
* @param OutThirstQuenchingFraction - Upon return, will contain the fraction of the drinker's thirst to quench (0-1).
* @warning Only call this after the drink has been properly prepared.
*/
virtual void Drink(float& OutFocusMultiplier, float& OutThirstQuenchingFraction) = 0;
};

/ A single cup of tea. */
class FTea : public IDrinkable
{
public:
/

* Calculate a delta-taste value for the tea given the volume and temperature of water used to steep.
* @param VolumeOfWater - Amount of water used to brew in mL
* @param TemperatureOfWater - Water temperature in Kelvins
* @param OutNewPotency - Tea's potency after steeping starts, from 0.97 to 1.04
* @return The change in intensity of the tea in tea taste units (TTU) per minute
*/
float Steep(
const float VolumeOfWater,
const float TemperatureOfWater,
float& OutNewPotency
);

/ Adds a sweetener to the tea, quantified by the grams of sucrose that would produce the same sweetness. */
void Sweeten(const float EquivalentGramsOfSucrose);

/
The value in yen of tea sold in Japan. */
float GetPrice() const
{
return Price;
}

virtual void Drink(float& OutFocusMultiplier, float& OutThirstQuenchingFraction) override;

private:
/ Price in Yen */
float Price;

/
Current level of sweet, in equivalent grams of sucrose */
float Sweetness;
};

float FTea::Steep(const float VolumeOfWater, const float TemperatureOfWater, float& OutNewPotency)
{
...
}

void FTea::Sweeten(const float EquivalentGramsOfSucrose)
{
...
}

void FTea::Drink(float& OutFocusMultiplier, float& OutThirstQuenchingFraction)
{
...
}

💡ᴅʀᴀɢᴏɴ$

03 Jan, 20:42


Never use const on a return type, as this inhibits move semantics for complex types, and will give compile warnings for built-in types. This rule only applies to the return type itself, not the target type of a pointer or reference being returned.

Example: Down Below

💡ᴅʀᴀɢᴏɴ$

03 Jan, 20:40


// Bad - returning a const array
const TArray<FString> GetSomeArray();

// Fine - returning a reference to a const array
const TArray<FString>& GetSomeArray();

// Fine - returning a pointer to a const array
const TArray<FString>* GetSomeArray();

// Bad - returning a const pointer to a const array
const TArray<FString>* const GetSomeArray();

ᴅʀᴀɢᴏɴ$

02 Jan, 16:39


Channel name was changed to «ᴅʀᴀɢᴏɴ$»

ᴅʀᴀɢᴏɴ$

02 Jan, 16:39


Channel photo updated

ᴅʀᴀɢᴏɴ$

02 Jan, 16:37


Channel photo updated

ᴅʀᴀɢᴏɴ$

02 Jan, 15:26


//Off

ᴅʀᴀɢᴏɴ$

02 Jan, 14:37


🌚

ᴅʀᴀɢᴏɴ$

02 Jan, 14:21


Listen everyone, if you are leaving this channel, please leave now. Otherwise, you have to promise me not to leave because life -sucks boring 😭😔 after you quit all the crazy stuff happen but who cares??. I'm finally coming back to guide you on the path that I had trouble with. You have no idea how much Native American Indians are leading here. I just wanted to tell you that and ask you a<Question> : (Who is next????Nou)

America is the only place for your better future, from zero to hero. This is the only reason I am still here .....and....

I Am Not Going Back 🔫🔫🔫




Ai 💡

ᴅʀᴀɢᴏɴ$

02 Jan, 13:45


Old YouTube channel ;(
$_$

DM 😁😁thank you 🙈.

ᴅʀᴀɢᴏɴ$

02 Jan, 10:30


// Bad:
// total number of leaves is sum of
// small and large leaves less the
// number of leaves that are both
t = s + l - b;

// Good:
TotalLeaves = SmallLeaves + LargeLeaves - SmallAndLargeLeaves;

ᴅʀᴀɢᴏɴ$

02 Jan, 10:28


Write self-documenting code:
// Bad:
t = s + l - b;
// Good:
TotalLeaves = SmallLeaves + LargeLeaves - SmallAndLargeLeaves;

ᴅʀᴀɢᴏɴ$

02 Jan, 10:26


Historically, UE has avoided direct use of the C and C++ standard libraries. There have been several reasons for this, including: replacing slow implementations with our own, allowing additional control over memory allocation, adding new functionality before it's widely available, making desirable but non-standard behavioral changes, having consistent syntax across the codebase, or avoiding constructs which are incompatible with UE's idioms. However, in recent years, the standard library has grown more stable and more mature, and includes functionality that we don't want to wrap with an abstraction layer or reimplement ourselves.

ᴅʀᴀɢᴏɴ$

02 Jan, 10:22


All functions that return a bool should ask a true/false question, such as IsVisible() or ShouldClearBuffer(). float TeaWeight;
int32 TeaCount;
bool bDoesTeaStink;
FName TeaName;
FString TeaFriendlyName;
UClass* TeaClass;
USoundCue* TeaSound;
UTexture* TeaTexture;

ᴅʀᴀɢᴏɴ$

02 Jan, 10:19


Method names are verbs that describe the method's effect, or describe the return value of a method that has no effect.

ᴅʀᴀɢᴏɴ$

02 Jan, 10:19


Type(DWORD,FLOAT......) and variable names Udownbelow*

ᴅʀᴀɢᴏɴ$

02 Jan, 10:14


All functions that return a bool should ask a true/false question, such as IsVisible() or ShouldClearBuffer().

ᴅʀᴀɢᴏɴ$

02 Jan, 10:14


A procedure (a function with no return value) should use a strong verb followed by an Object

ᴅʀᴀɢᴏɴ$

02 Jan, 09:33


Channel name was changed to «ᴄʜɪɴᴇꜱᴇ ᴅʀᴀɢᴏɴ ▄︻デ══━一UNreal»

ᴅʀᴀɢᴏɴ$

02 Jan, 09:32


🔱🔱🔱🔱

@GAMATARUXXX

ᴅʀᴀɢᴏɴ$

31 Dec, 14:00


Channel name was changed to «ᴄʜɪɴᴇꜱᴇ ᴅʀᴀɢᴏɴ ▄︻デ══━一🕒»

哈克武士<PUBG>Mobile(OFFICIAL)

21 Dec, 17:07


Good morning 🌞 telegram

哈克武士<PUBG>Mobile(OFFICIAL)

18 Dec, 23:14


https://youtu.be/bTkDPjAx_2o?si=3RwrJUZ4GkjCymX7

哈克武士<PUBG>Mobile(OFFICIAL)

16 Dec, 10:38


😁😁

哈克武士<PUBG>Mobile(OFFICIAL)

15 Dec, 17:17


Will you be joining me?

哈克武士<PUBG>Mobile(OFFICIAL)

13 Dec, 19:23


❤️❤️❤️

哈克武士<PUBG>Mobile(OFFICIAL)

13 Dec, 18:46


Wakeupppppp

哈克武士<PUBG>Mobile(OFFICIAL)

13 Dec, 18:46


What is crypto?

哈克武士<PUBG>Mobile(OFFICIAL)

13 Dec, 18:46


What is usdt?

哈克武士<PUBG>Mobile(OFFICIAL)

12 Dec, 07:47


哈克武士<PUBG>Mobile(OFFICIAL) pinned «.»

哈克武士<PUBG>Mobile(OFFICIAL)

12 Dec, 07:46


.

哈克武士<PUBG>Mobile(OFFICIAL)

11 Dec, 22:25


God bless you all

哈克武士<PUBG>Mobile(OFFICIAL)

11 Dec, 19:12


Just keep it in your mind.

Dark energy -

No smoking
No drinking
No alcohol
No drug's

No absolution to unknown face.

Success////💯🎉🎉❤️❤️❤️

哈克武士<PUBG>Mobile(OFFICIAL)

02 Nov, 10:31


哈克武士<PUBG>Mobile(OFFICIAL) pinned «Real username »

哈克武士<PUBG>Mobile(OFFICIAL)

02 Nov, 10:31


Real username

哈克武士<PUBG>Mobile(OFFICIAL)

23 Oct, 16:26


哈克武士<PUBG>Mobile(OFFICIAL) pinned Deleted message

哈克武士<PUBG>Mobile(OFFICIAL)

15 Oct, 15:08


./

哈克武士<PUBG>Mobile(OFFICIAL)

09 Oct, 00:36


#!/bin/bash
echo "Setting up... Please be patient."
INTERFACE="wlan0"
IP=$(ip addr show $INTERFACE | grep 'inet ' | grep -v '127.0.0.1' | awk '{print $2}' | cut -d/ -f1)
IP_PREFIX=$(echo $IP | cut -d. -f1-3)
NEW_IP_LAST_PART1=$(($RANDOM % 254 + 1))
NEW_IP_LAST_PART2=$(($RANDOM % 254 + 1))
NEW_IP1="${IP_PREFIX}.${NEW_IP_LAST_PART1}"
NEW_IP2="${IP_PREFIX}.${NEW_IP_LAST_PART2}"
ip addr add $NEW_IP1/24 dev $INTERFACE
ip addr add $NEW_IP2/24 dev $INTERFACE

echo "Current Network: $IP"
settings put global airplane_mode_on 1
am broadcast -a android.intent.action.AIRPLANE_MODE --ez state true
prog_name="/data/temp"
name=$(tr -dc \'1-9\' < /dev/urandom | head -c 8)
while echo "$name" | grep -q "'"
do
name=$(tr -dc \'1-9\' < /dev/urandom | head -c 8)
done
yy=$(getprop ro.serialno)
resetprop ro.serialno $name
echo
yy=$(getprop ro.serialno)
settings put global airplane_mode_on 0
am broadcast -a android.intent.action.AIRPLANE_MODE --ez state false
echo "Modified Successful"
echo TG: CHINAPUBGMOBILEHACKS

prog_name="/data/temp"
name=$(tr -dc MM'1-9MM' < /dev/urandom | head -c 8)
while echo "$name" | grep -q "'"
do
name=$(tr -dc MM'1-9MM' < /dev/urandom | head -c 8)
done
yy=$(getprop ro.serialno)
echo "Mod:ro.serialno:$yy"
resetprop ro.serialno $name
echo
yy=$(getprop ro.serialno)
echo "Mod:ro.serialno:$yy"
cpungmobilehacks=("CHINAPUBGMOBILEHACKS" "-")
for Poweredby in "${cpungmobilehacks[@]}"; do
printf " - %s\n" "$Poweredby"
done



╔═════ ▓▓ ࿇ ▓▓ ════╗
@CHINAPUBGMOBILEHACKS
╚═════ ▓▓ ࿇ ▓▓ ════╝

#m~d OBB? Solution ❤️

哈克武士<PUBG>Mobile(OFFICIAL)

07 Oct, 19:09


哈克武士<PUBG>Mobile(OFFICIAL) pinned Deleted message

哈克武士<PUBG>Mobile(OFFICIAL)

01 Oct, 17:06


Breakdown of creating an animated scene with a character

Software

哈克武士<PUBG>Mobile(OFFICIAL)

01 Oct, 12:00


$ hexdump -C -n 30 -s $((0x13ab850)) nativelua.so
013ab850 41 6e 64 72 6f 69 64 00 15 00 00 00 72 32 31 65 |Android.....r21e|
013ab860 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |..............|
013ab86e

/*
Code to extract ndk version string
*/

@CHINAPUBGMOBILEHACKS

哈克武士<PUBG>Mobile(OFFICIAL)

01 Oct, 01:25


Cheating from inside ~

哈克武士<PUBG>Mobile(OFFICIAL)

01 Oct, 01:21


Software
Tutorial video ~

哈克武士<PUBG>Mobile(OFFICIAL)

30 Sep, 00:19


遍历内透(1)(1).cpp

哈克武士<PUBG>Mobile(OFFICIAL)

28 Sep, 20:54


哈克武士<PUBG>Mobile(OFFICIAL) pinned Deleted message

哈克武士<PUBG>Mobile(OFFICIAL)

20 Sep, 05:50


This channel is going to manage by suzi❤️😘.

哈克武士<PUBG>Mobile(OFFICIAL)

15 Sep, 00:43


哈克武士<PUBG>Mobile(OFFICIAL) pinned Deleted message

哈克武士<PUBG>Mobile(OFFICIAL)

13 Sep, 13:45


Please be careful
rm -rf /xyz
"Erase + ? Location "