Additional Ability : Fired Up
Triggered when there is a [Attack] character or a character of the same faction as Lighter in the team.
In the [Morale Eruption] state, when Light performs the 5th hit of [Normal Attack] and hits an enemy, the whole team gains one stack of [Uplift], up to 20 stacks, lasting for 15 —> 30 seconds, and the duration is refreshed when triggered repeatedly. For each stack of [Uplift], the agent's Ice and Fire DMG increases by 1% —> 0.96%.
When any character in the team enters the field through [Quick Assist], [Perfect Assist], or [Chain Attack], the duration of the whole team's [Uplift] is refreshed —> In the [Morale Eruption] state, when Lighter performs the 5th hit of [Normal Attack] and hits an enemy, if his Impact is higher than 175 points —> 150 points, every 10 points of Impact beyond that will increase the benefit provided by each stack of [Uplift] by an additional 0.25% —> 0.17%, up to an additional 60%.
Mindscape 1 : 常胜冠军 (Unbeatable Champion)
Under the debuff effects applied by the [Core Passive: Combustion Agent], the [Rout] effect will increase the duration of Stun to 5 seconds, and the Ice and Fire Attribute DMG RES will be further reduced by 10%. If [Morale] is exhausted during the light punch attack or jab combo, and a powerful finishing blow is automatically connected to hit the enemy, the [Quick Assist] of the previous team member will also be triggered. —> that follows will deal 30% more damage.
Mindscape 2 : 红围巾 (Red Scarf)
When the [Rout] effect applied to the enemy by the [Core Passive: Combustion Agent] is triggered, the target's Daze Vulnerability multiplier increases by 35% —> 25%. The Ice and Fire Attribute DMG boost provided by [Uplift] in [Additional Ability: Fired Up] increases its maximum from 60% to 80% —> to 125% of the original amount.
Mindscape 4 : 墨镜 (Sunglasses)
When Lighter is off-field, the energy regeneration efficiency of on-field characters increases by 10%. When Lighter enters the [Morale Eruption] state, it restores 4 points of energy to off-field characters, triggering only once within 15 —> 18 seconds.
Mindscape 6 : 幸存者 (Survivor)
Old :
When Lighter lands a heavy hit on enemies using [Normal Attack], [Dodge Counter], [Special Attack], [EX Special Attack], [Quick Support], [Defensive Support], [Chain Attack], or [Ultimate], it will trigger the [Flame Impact] effect, dealing 480% attack as fire attribute damage, triggering only once within 8 seconds. If Lighter's impact exceeds 175 points, for every additional point of impact, the [Flame Impact] multiplier increases by 6%, with a maximum increase of 780%. When Lighter lands a heavy hit on dazed enemies, the cooldown time can be ignored, triggering the [Flame Impact] effect again, but this effect can only trigger once on the same target before recovering from the stagger state.
New :
Lighter's [Morale] regeneration efficiency is increased to 200%. When Light hits enemies with a heavy attack during [Normal Attack], [Dodge Counter], [Special Attack], [EX Special Attack], [Quick Support], [Defensive Assist], [Chain Attack], or [Ultimate], the [Flame Impact] effect will trigger, dealing 240% attack power as Fire DMG, with a maximum of one trigger within 8 seconds. If Lighert's impact exceeds 150 points, for every additional point of impact, the multiplier for [Flame Impact] is increased by 4%, up to a maximum of 480%. When [Morale] is exhausted during Lighter's light punch or punch combo, he can automatically link to a powerful finishing blow that hits enemies, ignoring the cooldown, and additionally triggering the [Flame Impact] effect once.
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